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Last Sonata

First-Person Shooter, Zombie Survival, Unreal Engine 5

INTRODUCTION

In Last Sonata, a zombie survival FPS inspired by modern AAA apocalyptic titles, the entire experience unfolds within one vast, interconnected map—large enough to split into multiple, story-linked chapters. You play as Sam, a retired military officer, partnered remotely with Iris, a female commander who provides overwatch and transport by helicopter. Guided by the final hint left by a mad scientist, Sam and Iris must locate the Five Elemental Keys—Earth, Metal, Wood, Water, and Fire—hidden throughout a residential village. Collect them to unlock the Guardian Gate, confront the pathogen at the city center, and strike at the virus’s root.

It won’t be easy: Iris guides from above while Sam battles on the ground—their collaboration, powered by the scientist’s last message, is where humanity’s revival begins.

MY ROLE

As the solo creator, I serve as programmer and designer, building the shooting mechanics, enemy behaviours, traversal, and game interface in UE5. I prototype and tune Blueprint systems, script encounters and multi-phase bosses, and shape level spaces to support combat flow. I also run performance passes (pooling, LOD/culling) and handle presentation, such as animation reactions, VFX/SFX timing, and UI polish, so the action stays readable and responsive.

PROJECT OUTCOMES

Advance first-person shooters with immersive, system-driven combat that rewards anticipation—clear attack cues, multi-phase boss design with cinematic transitions, and environmental storytelling that shapes tension and stakes.

Build a zombie survival FPS in UE5 featuring a tuned weapon–input pipeline, dynamic crosshairs, motion-warped traversal, horde AI with NavMesh/NavLinks and crowd queuing, door-breach interactions, ragdoll and dismemberment, and a polished UI—optimized with pooling and LOD for stable, seamless play.

TIMELINE

September 2024 - Present (In Progress)

PROJECT SCOPE

Solo Game Developer — project management, gameplay scripting, systems design, AI & encounters, level design, cinematics, UI/UX, animation integration, audio, niagara VFX, performance optimization

TOOLS

Unreal Engine 5, Adobe CC, Canva

Demo Reel
Get the full Game Design & Systems Analysis (PDF) here.

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