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LUKE MU

Gameplay Systems & Cinematic Designer,
integrating performance capture and systemic gameplay.

Selected Works

Game Design & Cinematics

Unreal Engine 5 / FPS

Last Sonata

A visceral First-Person Shooter focused on zombie survival mechanics and atmospheric storytelling.

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Unity 2D / Platformer

Apocalypse Guardian

A post-apocalyptic platformer where nature reclaims civilization. Wield elemental powers to uncover Gaia Crystals in a dynamic world that evolves based on your decisions.

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Riddle of the Ruins Gameplay
Unity 2D / Puzzle

Riddle of the Ruins

A high-octane platformer blending agility and combat. Navigate treacherous ruins and battle legendary beasts to guard ancient secrets.

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Collaborative Projects

Cinematics

Merging performance capture with cinematic storytelling.

UE5 / Real-Time Cinematic

Oath and Shadow

A 4-week sprint translating complex sword-fighting choreography from OptiTrack motion capture into a polished real-time render.

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UE5 / Virtual Production

Off Track Ronins

A dual-world narrative utilizing ICVFX and advanced performance capture to simulate the visceral weight of the blade.

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