Gameplay Systems & Cinematic Designer,
integrating performance capture and systemic gameplay.
Game Design & Cinematics
A visceral First-Person Shooter focused on zombie survival mechanics and atmospheric storytelling.
View Case StudyA post-apocalyptic platformer where nature reclaims civilization. Wield elemental powers to uncover Gaia Crystals in a dynamic world that evolves based on your decisions.
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A high-octane platformer blending agility and combat. Navigate treacherous ruins and battle legendary beasts to guard ancient secrets.
View Case StudyMerging performance capture with cinematic storytelling.
A 4-week sprint translating complex sword-fighting choreography from OptiTrack motion capture into a polished real-time render.
View Case StudyA dual-world narrative utilizing ICVFX and advanced performance capture to simulate the visceral weight of the blade.
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